![]() With Blender 3.0, this physically-based, unbiased path tracing engine has gone under a complete overhaul. Though it is not optimal for final rendering, since it doesn’t support shader or lighting settings, it can be used to produce playblasts, or showing the model in the viewport to others when a quick client update is necessary. Other than optimized settings for features like Grease Pencil, not much has been changed here for the 3.0 update. WorkbenchĪs Blender’s first rendering engine, it was designed for fast performance while building models and testing animation. ![]() To really help understand how third-party engines stand with the new Blender release, it is important to take a look at where Workbench, Cycles, and Eevee are today. When it comes to talking about Blender’s internal engines, we are no strangers to the conversation. ![]() If you are interested to see what Blender 3.0 has in store for its internal engine as well as what other engine developers are adding, be sure to keep reading! How Blender’s Internal Engines Are Improving Fortunately, if you prefer third-party Blender engines, many are keeping up to pace with the 3.0 upgrade. While Blender 3.0 didn’t include any new rendering engines, two of the three built-in engines - Eevee, and Cycles - have made some incredible upgrades that are sure to excite the Blender community. With the arrival of December 2021, Blender 3.0 has officially been released, and with it comes a robust list of updates, improved features, and significant benchmarks that continue to make this software a powerful contender as an industry standard going into 2022.
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